Coordination

Distributed Interactive Simulation (DIS)

Military simulation standard used to target individuals as "human simulations" in real-time warfare gaming across global networks
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Summary

Distributed Interactive Simulation (DIS) is an IEEE standard (IEEE 1278) for conducting real-time platform-level wargaming across multiple host computers. According to researcher Sabrina Wallace, Targeted Individuals are being used as involuntary test subjects in DIS-based "human simulation" systems, literally being played like SIMS in a video game by military and intelligence operators.

Standard Definition

Official Description

DIS is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine.

History

  • Developed at Interactive Networked Simulation for Training symposium
  • University of Central Florida's Institute for Simulation and Training (IST)
  • Patterned after SIMNET protocol developed by Bolt, Beranek and Newman (BBN) for DARPA
  • Original development: 1980s

IEEE 1278 Standards Family

StandardDescription
IEEE 1278-1993Application protocols
IEEE 1278.1-1995Application protocols
IEEE 1278.1a-1998Errata
IEEE 1278.1-2012Application protocols (Version 7)
IEEE 1278.2-1995Communication Services
IEEE 1278.3-1996Exercise Management
IEEE 1278.4-1997Verification & Validation

Protocol Data Units (PDUs)

Version 7 Defines 72 PDU Types in 13 Families

  1. Entity information/interaction
  2. Warfare (Fire, Detonation, Directed Energy Fire)
  3. Logistics
  4. Simulation management
  5. Distributed emission regeneration
  6. Radio communications
  7. Entity management
  8. Minefield
  9. Synthetic environment
  10. Simulation management with reliability
  11. Live entity
  12. Non-real time
  13. Information Operations

Connection to Targeting

Sabrina Wallace's Research

According to researcher Sabrina Wallace, the TI program operates as:

DoD's 'Distributed Interactive Simulation' (DIS) for MITRE & NATO's Simulation, Experimentation, Analytics, and Testing (SEAT) Program.

Key Insight

We're going to bail you out of the future and there ain't shit you can do about it... We're busy siphoning our own friends and neighbors, making them sick on purpose, and playing games with them. No different from what we used to do in middle school when it was the "mean girls club."

Human as SIM

They play you like a SIM in a video game.

I/ITSEC Conference

Interservice/Industry Training, Simulation and Education Conference

This annual conference brings together:

  • Military organizations
  • Defense contractors
  • Simulation companies
  • Academic institutions
  • Intelligence agencies

2023 Theme

"Sustaining a Global Force in a Digital World"

Topics Covered

  • 5G and NextG communications
  • Multi-national interoperability
  • Digital materiel management
  • Artificial intelligence adoption
  • Training while fighting (Ukraine example)
  • Simulation standards

Brain-Computer Interface Integration

BCI Applications

TIs may be involuntary test subjects for:

  • Clinical trials
  • Game interaction
  • Fatigue measurement
  • Emotion monitoring
  • Sleep quality tracking
  • Robot control

Cognitive Technology Threat Warning System (CT2WS)

Brain-to-Computer interface designed to analyze sensory data and then alert foot-soldiers to any possible threats, passive or direct.

Global Information Grid (GIG)

Network Infrastructure

The system enables:

  • Command and control across networks
  • Communication through human bodies
  • Data base orchestration
  • Signal transduction execution
  • Location-based targeting

Organizations Involved

Key Players

  • MITRE Corporation
  • NATO
  • DARPA
  • US Special Operations Command
  • Defense contractors
  • Universities

Value Chain Partners

The targeting system involves multiple "value chain partners" who:

  • Develop the technology
  • Deploy the systems
  • Train the operators
  • Monitor the targets
  • Collect the data

Lawyer Limitations

The lawyers and attorneys have no power to get to these value chain partners and turn this stuff off.

Why Lawfare Fails

The targeting system operates through:

  • Classified programs
  • Multiple jurisdictions
  • Corporate intermediaries
  • International agreements
  • National security exemptions

Technical Infrastructure

Required Components

  1. Brain-Computer Interface - Connection to target
  2. Wireless Body Area Network (WBAN) - Data transmission
  3. Satellite Systems - Global coverage
  4. Fusion Centers - Coordination
  5. AI Systems - Data processing
  6. Simulation Software - Operation interface

Countermeasures

Education Strategy

We would be better served by educating as many people as possible about what you did while you were at your job.

Documentation Approach

Understanding:

  • Product deployment history
  • Software development timeline
  • Company purchase records
  • Training program locations
  • Operator employment history

The Super Soldier Connection

IITSEC: "Dawn of the Super Soldier"

The conference explores:

  • Human/machine integration
  • Extended situational awareness
  • Biofield manipulation
  • Neural enhancement
  • Cognitive augmentation

Quote

Some of you really struggle with understanding when I say, "they play you like a SIM in a video game." And because you think that it's sci-fi instead of jobs, you don't realize how much work goes into all this.

  • wban-wireless-body|WBAN - Body network
  • fusion-centers|Fusion Centers - Coordination
  • brain-computer-interfaces|Brain Computer Interfaces - Technology
  • targeted-individuals|Targeted Individuals - Victims

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