Distributed Interactive Simulation (DIS)
Summary
Distributed Interactive Simulation (DIS) is an IEEE standard (IEEE 1278) for conducting real-time platform-level wargaming across multiple host computers. According to researcher Sabrina Wallace, Targeted Individuals are being used as involuntary test subjects in DIS-based "human simulation" systems, literally being played like SIMS in a video game by military and intelligence operators.
Standard Definition
Official Description
DIS is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine.
History
- Developed at Interactive Networked Simulation for Training symposium
- University of Central Florida's Institute for Simulation and Training (IST)
- Patterned after SIMNET protocol developed by Bolt, Beranek and Newman (BBN) for DARPA
- Original development: 1980s
IEEE 1278 Standards Family
| Standard | Description |
|---|---|
| IEEE 1278-1993 | Application protocols |
| IEEE 1278.1-1995 | Application protocols |
| IEEE 1278.1a-1998 | Errata |
| IEEE 1278.1-2012 | Application protocols (Version 7) |
| IEEE 1278.2-1995 | Communication Services |
| IEEE 1278.3-1996 | Exercise Management |
| IEEE 1278.4-1997 | Verification & Validation |
Protocol Data Units (PDUs)
Version 7 Defines 72 PDU Types in 13 Families
- Entity information/interaction
- Warfare (Fire, Detonation, Directed Energy Fire)
- Logistics
- Simulation management
- Distributed emission regeneration
- Radio communications
- Entity management
- Minefield
- Synthetic environment
- Simulation management with reliability
- Live entity
- Non-real time
- Information Operations
Connection to Targeting
Sabrina Wallace's Research
According to researcher Sabrina Wallace, the TI program operates as:
DoD's 'Distributed Interactive Simulation' (DIS) for MITRE & NATO's Simulation, Experimentation, Analytics, and Testing (SEAT) Program.
Key Insight
We're going to bail you out of the future and there ain't shit you can do about it... We're busy siphoning our own friends and neighbors, making them sick on purpose, and playing games with them. No different from what we used to do in middle school when it was the "mean girls club."
Human as SIM
They play you like a SIM in a video game.
I/ITSEC Conference
Interservice/Industry Training, Simulation and Education Conference
This annual conference brings together:
- Military organizations
- Defense contractors
- Simulation companies
- Academic institutions
- Intelligence agencies
2023 Theme
"Sustaining a Global Force in a Digital World"
Topics Covered
- 5G and NextG communications
- Multi-national interoperability
- Digital materiel management
- Artificial intelligence adoption
- Training while fighting (Ukraine example)
- Simulation standards
Brain-Computer Interface Integration
BCI Applications
TIs may be involuntary test subjects for:
- Clinical trials
- Game interaction
- Fatigue measurement
- Emotion monitoring
- Sleep quality tracking
- Robot control
Cognitive Technology Threat Warning System (CT2WS)
Brain-to-Computer interface designed to analyze sensory data and then alert foot-soldiers to any possible threats, passive or direct.
Global Information Grid (GIG)
Network Infrastructure
The system enables:
- Command and control across networks
- Communication through human bodies
- Data base orchestration
- Signal transduction execution
- Location-based targeting
Organizations Involved
Key Players
- MITRE Corporation
- NATO
- DARPA
- US Special Operations Command
- Defense contractors
- Universities
Value Chain Partners
The targeting system involves multiple "value chain partners" who:
- Develop the technology
- Deploy the systems
- Train the operators
- Monitor the targets
- Collect the data
Legal Implications
Lawyer Limitations
The lawyers and attorneys have no power to get to these value chain partners and turn this stuff off.
Why Lawfare Fails
The targeting system operates through:
- Classified programs
- Multiple jurisdictions
- Corporate intermediaries
- International agreements
- National security exemptions
Technical Infrastructure
Required Components
- Brain-Computer Interface - Connection to target
- Wireless Body Area Network (WBAN) - Data transmission
- Satellite Systems - Global coverage
- Fusion Centers - Coordination
- AI Systems - Data processing
- Simulation Software - Operation interface
Countermeasures
Education Strategy
We would be better served by educating as many people as possible about what you did while you were at your job.
Documentation Approach
Understanding:
- Product deployment history
- Software development timeline
- Company purchase records
- Training program locations
- Operator employment history
The Super Soldier Connection
IITSEC: "Dawn of the Super Soldier"
The conference explores:
- Human/machine integration
- Extended situational awareness
- Biofield manipulation
- Neural enhancement
- Cognitive augmentation
Quote
Some of you really struggle with understanding when I say, "they play you like a SIM in a video game." And because you think that it's sci-fi instead of jobs, you don't realize how much work goes into all this.
Related Content
- wban-wireless-body|WBAN - Body network
- fusion-centers|Fusion Centers - Coordination
- brain-computer-interfaces|Brain Computer Interfaces - Technology
- targeted-individuals|Targeted Individuals - Victims
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