Methodology

Alice in Wonderland Programming

Trauma-based mind control technique using Lewis Carroll's Alice stories to create dissociative alters
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methodology

Summary

Alice in Wonderland programming is a trauma-based mind control technique that uses the narrative, characters, and themes from Lewis Carroll's "Alice's Adventures in Wonderland" (1865) and "Through the Looking-Glass" (1871) to create and anchor alter personalities in Monarch slaves. Often used in conjunction with Wizard of Oz programming, it exploits themes of reality distortion, size manipulation, and alternate worlds to create dissociative states.

Origins

Literary Source

The programming system is based on:

  • Lewis Carroll's "Alice's Adventures in Wonderland" (1865)
  • "Through the Looking-Glass, and What Alice Found There" (1871)
  • John Tenniel's original illustrations
  • Various film and theatrical adaptations

Author Background

Lewis Carroll (Charles Lutwidge Dodgson):

  • Oxford mathematician and logician
  • Deacon in the Anglican Church
  • Photographer (known for portraits of children)
  • Connections to aristocratic families

Programming Structure

Character Anchoring

Alice

  • Core personality experiencing dissociation
  • Falls "down the rabbit hole" = entering programmed state
  • Constantly changing size = feeling of powerlessness
  • Tries to make sense of nonsense = confusion programming

The White Rabbit

  • Time/programming trigger
  • "I'm late, I'm late!" = urgency trigger
  • Leads Alice to Wonderland = leads to programming
  • Represents handler's schedule

The Cheshire Cat

  • Grinning enigmatic figure
  • Appears and disappears = unpredictable abuse
  • "We're all mad here" = normalization of insanity
  • Guides Alice confusingly = partial information

The Queen of Hearts

  • Violent authority figure
  • "Off with their heads!" = death programming
  • Arbitrary power = unpredictable punishment
  • Represents abuser/sadistic programmer

The Mad Hatter

  • Crazy but functional character
  • Tea party = ritual programming
  • Stuck at 6 o'clock = frozen in time/programming
  • Represents crazy-making environment

The Caterpillar

  • Drug/smoking programming
  • Sitting on mushroom = drug reference
  • "Who are you?" = identity confusion
  • Transformation theme = alter switching

Tweedledum and Tweedledee

  • Twin/dual programming
  • Identical but different
  • "Contrariwise" = reversal programming
  • Represents split personalities

Location Programming

The Rabbit Hole

  • Entry point to dissociative state
  • Falling sensation = entering trance
  • Long tunnel = time distortion
  • Land softly in Wonderland = safe arrival in programming

Wonderland

  • The dissociative world
  • Nonsense rules = programming reality
  • Beautiful but dangerous
  • Hard to escape

The Queen's Croquet Ground

  • Violent programming location
  • Flamingos as mallets = weaponized innocence
  • Hedgehogs as balls = abuse of the innocent
  • Constant threat of execution

The Tea Party

  • Ritual gathering
  • Stuck in time = repetitive abuse
  • Riddles without answers = confusion
  • Social pressure = compliance

The Looking-Glass House

  • Reverse/mirror world
  • Everything backwards = reversal programming
  • Accessed through mirrors = common dissociation trigger
  • Chess game = hierarchical programming

Key Themes

Size Distortion

Growing and Shrinking:

  • Eat me/drink me = drug programming
  • "Curiouser and curiousouser" = escalating confusion
  • Too big or too small = powerlessness
  • Adapting to new sizes = adapting to abuse

Time Distortion

Frozen Time:

  • Mad Hatter's tea party always at 6 o'clock
  • White Rabbit obsessed with lateness
  • Time moves differently in Wonderland
  • Programming sessions alter time perception

Reality Confusion

Nonsense as Sense:

  • Following nonsense rules
  • Trying to be logical in illogical world
  • "We're all mad here" = normalization of abuse
  • Questioning one's own sanity

Mirror/Reversal Programming

Through the Looking-Glass:

  • Mirror as portal
  • Everything reversed
  • Jabberwocky = nonsense language
  • Opposites = confusion programming

Programming Applications

Beta Programming

Alice in Wonderland themes used for:

  • Sexual programming (innocence corrupted)
  • Drug-induced programming (caterpillar)
  • Ritual abuse settings (tea party, croquet)

Kitten Programming

Younger alters specifically programmed with:

  • Alice as child in adult world
  • Vulnerability themes
  • Cute but dangerous characters
  • Lost and trying to find way home

Mirror Programming

Used specifically for:

  • Creating mirrored alters (twin programming)
  • Reversal triggers
  • Dissociation through mirrors
  • "Through the looking-glass" as trance trigger

Symbolic Elements

The Pocket Watch

  • Time/programming schedule
  • "I'm late, I'm late" = urgent trigger
  • Gold watch = value/importance
  • Constant checking = anxiety

Keys and Doors

  • "Drink Me" bottle = access to programming
  • "Eat Me" cake = size/power change
  • Small door = restricted access
  • Golden key = unlocking alters

Playing Cards

  • The Queen's soldiers = enforcer alters
  • Painted roses = covering up/camouflage
  • Card soldiers = programmed obedience
  • Hierarchy (Aces, Kings, Queens)

Chess Pieces

From Through the Looking-Glass:

  • Living chess pieces = programmed roles
  • Alice as pawn becoming queen = elevation programming
  • Red vs. White = duality programming
  • Chess board = structured programming

Connection to Other Programming

Wizard of Oz Programming

Often combined with Alice programming:

  • Both involve journey to alternate reality
  • Both feature guides/helpers
  • Both use color symbolism
  • Both end with "it was all a dream"

Disney Programming

Disney's Alice in Wonderland (1951):

  • Animated version for child alters
  • Musical triggers
  • Simplified but potent symbolism
  • Part of broader Disney programming

Underground Programming

  • Rabbit hole = underground base programming
  • Tunnels and passages = facility layouts
  • Hidden worlds = secret facilities
  • Downward journey = deep trance

Reinforcement Methods

Media Exposure

  • Constant availability of Alice materials
  • Disney film on rotation
  • Book illustrations as triggers
  • Mad Hatter cultural references

Cultural References

  • "Down the rabbit hole" = common phrase
  • "Mad as a hatter" = normalized insanity
  • Tea party themes in events
  • Cheshire Cat grin imagery

Detection and Deprogramming

Indicators of Alice Programming

  • Fixation on Alice imagery
  • References to "going down the rabbit hole"
  • Size distortion dreams or fears
  • Mirror-related dissociation
  • Tea party or card game triggers

Deprogramming Considerations

  • Often layered with Oz programming
  • Mirror work can be triggering
  • Time and size distortions deeply embedded
  • Requires understanding of Carroll's symbolism

Peter Pan Programming

Similar themes of:

  • Never growing up (age regression)
  • Lost boys (fragmented alters)
  • Captain Hook (abuser figure)
  • Flying (dissociation)

Various Fantasy Programming

  • Cinderella: Servitude to reward
  • Sleeping Beauty: Death/rebirth
  • Snow White: Poison/apple/dwarf programming
  • Little Mermaid: Voice loss/silencing

Sources

  • Fritz Springmeier - "The Illuminati Formula Used To Create An Undetectable Total Mind Controlled Slave"
  • Lewis Carroll - "Alice's Adventures in Wonderland"
  • Lewis Carroll - "Through the Looking-Glass"
  • Various survivor testimonies
  • Carol S. Dyment - Programming analysis

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